Language: C# | Type: CODE_SMELL | Severity: Minor
By default the storage type of an enum is Int32. In most cases it is not necessary to change this. In particular you will
not achieve any performance gain by using a smaller data type (e.g. Byte) and may limit future uses.
using System;
namespace MyLibrary
{
public enum Visibility : sbyte // Noncompliant
{
Visible = 0,
Invisible = 1,
}
}
using System;
namespace MyLibrary
{
public enum Visibility
{
Visible = 0,
Invisible = 1,
}
}